I don’t often play horror games, especially not ones of such excruciatingly high visual quality, so perhaps I was ill prepared for the nightmare that followed upon deciding that I’d give Outlast a try.
Developer: Red Barrels
Genre: Survival Horror
Release date: May 6th, 2014 (PC and PS4), June 18th 2014 (Xbox one)
Platforms: PC, Xbox One and Playstation 4.
ESRB: M - Mature
I’d found the game listed on Steam with plenty of people saying it was scarier than Amnesia; Amnesia, or what I’d managed of it, had disturbed me beyond measure so I quit playing halfway through. If you’ve heard of Amnesia I’m sure you’re aware of the gruesome reputation that closely follows behind it, Outlast is worse than that. Outlast is another survival horror game that seems to be becoming a more popular choice of game in recent years and this one doesn’t let the genre down. Outlast is set in a psychiatric hospital that is, for the most part, abandoned. You play a freelance journalist called Miles Upshur who is investigating ‘Mount Massive Asylum’ after receiving an anonymous tip-off about some troubling goings on in the asylum. Armed with nothing but a notepad, pen and video camera your job is to escort Miles into the building to expose some kind of conspiracy. Since this is a survival horror game we all know it’s going to be nothing pleasant, and my god, it is not pleasant.
Developer: Red Barrels
Genre: Survival Horror
Release date: May 6th, 2014 (PC and PS4), June 18th 2014 (Xbox one)
Platforms: PC, Xbox One and Playstation 4.
ESRB: M - Mature
I’d found the game listed on Steam with plenty of people saying it was scarier than Amnesia; Amnesia, or what I’d managed of it, had disturbed me beyond measure so I quit playing halfway through. If you’ve heard of Amnesia I’m sure you’re aware of the gruesome reputation that closely follows behind it, Outlast is worse than that. Outlast is another survival horror game that seems to be becoming a more popular choice of game in recent years and this one doesn’t let the genre down. Outlast is set in a psychiatric hospital that is, for the most part, abandoned. You play a freelance journalist called Miles Upshur who is investigating ‘Mount Massive Asylum’ after receiving an anonymous tip-off about some troubling goings on in the asylum. Armed with nothing but a notepad, pen and video camera your job is to escort Miles into the building to expose some kind of conspiracy. Since this is a survival horror game we all know it’s going to be nothing pleasant, and my god, it is not pleasant.
Here's the trailer for your enjoyment.
Gameplay
The gameplay is predominately investigation and survival and you’re restricted to a permanently first person point of view. You’re completely unable to fight or defend yourself apart from in scripted cutscenes and you’re not going to be able to pick up a great deal of items aside from batteries and documents. The fear factor starts here; you’re completely helpless and there are plenty of things to be afraid of in Mount Massive Asylum. You’ll often find yourself running through corridors, vaulting over desks and scrambling under beds or into lockers to hide from the creatures that are hunting you. It’s only until they’ve meandered off are you able to exit and resume traversing through the hospital. The game leads you on with objectives but no map or means of finding out where you’re supposed to be going but the areas are fairly linear, not completely so, and it’s always quite apparent where you’re supposed to be going. There are a few puzzles, dotted here and there, but for the most part the game is dedicated to the horrifying storyline and desperate struggle that comes with it. The puzzles that do exist tend to be very similar to nature to one another so it’s probably a good thing that they’re few and far between.
This is nothing; just wait until he turns around. |
Graphics and environment
The graphics are extremely good, plain and simple. I first noticed it when walking up to the front door of the asylum where I was struck with the sudden clearness and detail that the game boasted. The lighting was fantastic, the breeze through the trees was unnerving and the darkness was pressing in all around me. Further into the game it became obvious that the blood smears, flayed corpses and tortured inmates were all horrifyingly vivid which further added to the grotesque ambiance.
Usually, nobody in their right mind would break into this place. |
The colour palette itself is all fairly neutral and mostly shaded in greys, browns and blacks. Rather than bringing the game down this actually elevates it as we are, afterall, in a fairly typical environment. Offices, wards, padded cells and corridors aren’t the most exciting of arenas but they’re all done very well with plenty of little embellishments and details so the areas don’t feel too bare. The normality of the environment is chilling; there are no spooky haunted castles or out of this world space stations to contend with here and I maintain that the best horror games are the ones that could be set within your own town.
At least somebody in this place is sane, I'm with this guy. |
Characters
The rather unhinged ensemble of characters in Outlast is a large factor in what makes the game so creepy. Jump scares, dark environments and helplessness are all well and good but when you’re faced with those who are truly disturbed you do start to become aware of just how much danger you’re in. With a psychiatric ward as their playground the developers have gone full throttle with dark and disturbing personality quirks and more often than not it’s the non-aggressive ward residents who are most likely to unnerve you. Like you, a lot of these residents are confused, afraid, and just trying to stay alive though several are just trying to make the best of things. Whether it’s a man doing unmentionable things to a headless corpse or a curious, deformed pianist, the characters of Outlast burn themselves into your memory with a lasting residue of unease and nervous laughter. All in all the characters are unique and interesting and I like how it’s not just restricted to the same few who are the main antagonists of the game. Rather, there are characters who will help you; though some in less standard ways than others.
As an added bonus those documents and hospital files that are littered throughout the game also give you additional detail on who these people were when they were ‘official’ patients of the asylum. One of my only criticisms of the game is the predictable AI that inhibits the enemies. You’ll spend a good portion of the game having to get to certain places or away from certain situations with somebody pursuing you. Provided you’re not seen entering a hiding place like a locker or beneath a bed you’ll never be caught, and that can be pretty frustrating. Even as the enemy bursts into the room they’ll always search one locker that’s not the one you’re hiding in and then give up and go back to patrolling. This rinse and repeat scenario of running, hiding, waiting and going back to whatever it was you were doing can be unfortunately boring. Without a way to distract or lure enemies away from certain areas your other alternative is to just run through and barge your way past the hulking menaces, experiencing the game primarily at a sprinting pace.
That said, it would make the game impossible if you were found every time as once they get their hands on you you’re pretty much screwed. Rather, there should have been some degree of random searching involved where sometimes they check everything, and sometimes they don’t, it would have most certainly made the game tenser due to the unpredictable nature of your pursuers. The combination of clunky AI and sluggish enemies makes the chase scenes a little lacklustre, though not exactly boring. I’ll make a special exception that a certain medical man is a bit more unpredictable due to the looping nature of the area, meaning he could be around any and every corner.
Music and audio
There’s not a great deal of music in the game as the atmosphere is mostly derived from the sensation of being completely alone and helpless. That said, there are sometimes a few high pitched chords shot out at you at roughly the same time a corpse or something worse does. The sudden, loud music does mean that you’ll have to take some additional time to unstick yourself from the ceiling and waste more time lingering in dangerous areas. As if that’s not bad enough you’ll notice that whenever you’re in the proximity of an enemy, whether you see him or not, Miles begins to freak out. His broken, frightened breathing as he tries to remain calm is enough to put even the most hardened gamer on edge, especially if you yourself haven’t yet identified the cause of his fear. The game is generally littered with lovely bits of audio like creaking gates, leaves rustling in the wind and hollowed footfalls on wooden flooring. Quite often I found myself stopping still to listen, trying to figure out if the noises I could hear were being made by Miles or something else, and it’s certainly a suspense builder. Each time you shut a door behind you you’ll be cursing Miles for his blasé attitude to your plight as, for some unknown reason, it is impossible to gently close a door. Instead, Miles feels it necessary to SLAM a door as though he was making a dramatic exit to an argument, how the creatures don’t pick up on this but notice a few little splashes is beyond me.
Overall
That said, it would make the game impossible if you were found every time as once they get their hands on you you’re pretty much screwed. Rather, there should have been some degree of random searching involved where sometimes they check everything, and sometimes they don’t, it would have most certainly made the game tenser due to the unpredictable nature of your pursuers. The combination of clunky AI and sluggish enemies makes the chase scenes a little lacklustre, though not exactly boring. I’ll make a special exception that a certain medical man is a bit more unpredictable due to the looping nature of the area, meaning he could be around any and every corner.
Music and audio
There’s not a great deal of music in the game as the atmosphere is mostly derived from the sensation of being completely alone and helpless. That said, there are sometimes a few high pitched chords shot out at you at roughly the same time a corpse or something worse does. The sudden, loud music does mean that you’ll have to take some additional time to unstick yourself from the ceiling and waste more time lingering in dangerous areas. As if that’s not bad enough you’ll notice that whenever you’re in the proximity of an enemy, whether you see him or not, Miles begins to freak out. His broken, frightened breathing as he tries to remain calm is enough to put even the most hardened gamer on edge, especially if you yourself haven’t yet identified the cause of his fear. The game is generally littered with lovely bits of audio like creaking gates, leaves rustling in the wind and hollowed footfalls on wooden flooring. Quite often I found myself stopping still to listen, trying to figure out if the noises I could hear were being made by Miles or something else, and it’s certainly a suspense builder. Each time you shut a door behind you you’ll be cursing Miles for his blasé attitude to your plight as, for some unknown reason, it is impossible to gently close a door. Instead, Miles feels it necessary to SLAM a door as though he was making a dramatic exit to an argument, how the creatures don’t pick up on this but notice a few little splashes is beyond me.
Overall
As games go Outlast is certainly a memorable experience and by the time you’ve completed it you’ll either feel richly rewarded or deeply distressed. Despite a few of my teething concerns I’d score this game very highly as not only is it a very entertaining game but it’s also produced by a small, lesser known company who are trying to tackle a difficult genre of games. Arguably, it’s too scary for a lot of people to play but since fear is such a subjective thing it’s not really something you can hold against it, besides, it’s a horror game. If you can stomach it then I recommend a play through or, failing that, watch somebody else play it on YouTube as either way you’re not going to want to miss out on the fairly unique experience that Outlast burns into your soul.
Don't expect any central heating. Seriously. |
- The documents and notes you find are actually an interesting read
- Love the inclusion of the camera and filming your own footage
- Vibrant and memorable characters
- Very disturbing moments, which is great
- Nice length, lots of hours play and some great locations
- Fantastic ambiance, almost constant feeling of danger
- It's terrifying, if you're not a hardened skeptic.
- Enemies AI could be improved when searching for you
- Protagonist is a bit of a dick.
- The puzzles that are in the same are basically identical
- Miles always SLAMS the doors shut when you're trying to be quiet.
Last thoughts: That was the best, and worst, time of my life. I want more, so much more, and I want everybody I know to play this so I can watch them freak out.
The DLC for this game, Whistleblower, is now out and you can read my review of it here.
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