Tampilkan postingan dengan label PlayStation 4 game. Tampilkan semua postingan
Tampilkan postingan dengan label PlayStation 4 game. Tampilkan semua postingan

Selasa, 14 Oktober 2014

5 Most Disappointing Games of 2014 (So far) - #1: Watch Dogs

Watching the release trailer for ‘Watch Dogs’ was exciting, I had remembered its reveal at E3 2012 and that futuristic characterization of Chicago looked and sounded stunning, imaginative, game changing. As the release date crept closer the hype didn't die down; it intensified and I too was excited, I was expecting something along the lines of 'Deus Ex: Human Revolution' I guess but with a bit more 'Grand Theft Auto' thrown in for good measure. There was to be an open world; that part was important. Open world settings all the rage right now and if your game lacks one then prepare for criticism as its such a commonplace practice now in this genre of games that there's simply no reason not to. The hacking spin was, of course, extremely important as well as there's simply not enough good quality, intelligent futuristic games out there on the market right now so 'Watch Dogs' proved to be a valuable addition to the genre. So, did it live up to the hype? Unsurprisingly, no. In typical modern AAA game fashion it was little more than a huge wave of anticipation followed by the sound of lots of games clicking into consoles, boot screens, updates, some silence as players had a little whirl in their new playground followed by a gradual feeling of, 'well this is a mediocre experience' coupled with an intense desire to find something positive to defend their pre-ordering decision. Why is this? So many reasons, none of which make this a bad game (I cannot stress that enough for these posts) but plenty of which make it a disappointing game.

#1 Watch Dogs

Developer: Ubisoft Montreal

Genre: Action/Adventure 
Release date: 27th May 2014
Platforms: PlayStation 4, Xbox One, Windows, PlayStation 3, Xbox 360
ESRB: M - Mature

So after all that disk tray clicking and riding the hype train for two solid years what I ended up getting was something that looked pretty, though unworthy of a 'next gen' console, but which was weighed down by a predictable storyline, bland characters and a half-assed attempt at integrating hacking into a traditional action game. You play as Aiden Pearce, who turns out to be the most boring character ever to be conceived, who is doing all of this illegal stuff as a revenge mission because his niece was killed and sister kidnapped. In terms of storyline, that’s about it. It’s all extremely generic and clichéd and despite the rather disasterous situation poor Aiden's been put in somehow remains  completely unemotional. Perhaps it's the diabolical awful voice acting that's most noticeable in Aiden as his droning, stereotypically hoarse 'tough-guy' voice is simply a chore to listen to and does very little to offer him any character or emotional development. 


Voice acting aside, Aiden himself is a relatively poor protagonist and whilst I'm not getting into the debate of 'he's like Batman because he's on a revenge mission and is a criminal to stop criminals, and has a hoarse voice' I will point out that he has no redeeming qualities. He's an incredibly inconsistent character and never owns up to or accepts the terrible things he's actually doing to people resulting in a you having to play as someone who is formally known as a 'dickhead'. Whilst I accept that sandbox games tend to leave moral choices to the player this is no 'Skyrim' or 'Dragon Age' type game; Aiden Pearce is a character already conceived with scripted sequences and set choices, he has a backstory, sort of, a motive for his actions, in a sense, and a personality, if you can call it that. Games like Uncharted dealt with the moral inconsistency in a pretty simple way; they ignored the rising kill count and just gunned on with the storyline as though you'd never mowed down those hundreds of innocents. I don't like that, but you know, fair enough, you can't control a player's actions. Some games like 'GTA' and 'Saints Row' just let you loose on the world and don't apologize for how much of a sociopath you are; that's also fair enough, they leash those psychotic actions in and make them their own and that's kind of what I wanted 'Watch Dogs' to do, but it didn't; it copped out of it. So whilst you're running around as a vigilante, becoming more of a mass murdering monster hacker rather than a force for good, the game spends the rest of its time playing catch up and trying to account for why you're doing all these things. If I was supposed to pity Aiden for bad things happening around him, I didn't. He's pretty much impossible to love and even though his actions often turn out justified you only tend to find that out after you've already killed someone making it conveniently ok now. Well, that's not good enough really, nobody goes around just murdering people based on hearsay and scant details, nobody except Aiden and, for a vigilante, that makes him a pretty unprofessional one. Worse still, the guy doesn't even enjoy himself when he was doing all of these bad things so you can't pass him off as a regular video game sociopath and, whilst he doesn't enjoy it, he doesn't hate it either. When I said Aiden Pearce was the most boring video character I meant it; he has no personality, not even a negative one, there's just nothing going on in that little head of his except a serious revenge plot that never comes up for a breather.

That's another thing; this is a serious, serious game. So serious it's boring and whilst I understand it's a serious topic with serious consequences and serious things going on... there's a reason why, in the 'Assassins Creed' series, nobody liked Altair and everybody loved Ezio; he had a goddamned personality and a sense of humour to boot. I'm going to leave Aiden alone for a bit because he's had enough stick from me and instead I'll focus on the 'glued together with string and cheap sellotape' storyline. 'Watch Dogs' is a game that takes itself too seriously and the very least I was expecting from it was some substance that justified the setting and premise the developers had been cawing about this whole time, but no. Maybe I was being naive or expecting too much but I was genuinely looking forward to a game that grabbed an extremely important political issue by the horns and tackled it in a way that was well written, well thought out and well researched. Mass surveillance and living inside a society that is terrified of being observed, especially with the frequency of hacking scares and institutes like Anonymous should have been enough fodder for a fantastic and insightful game. If you want it to be an action/adventure game with a shit tonne of shooting and driving then fine, that's ok, you can have you fun with it but remember what makes a game memorable and stand apart from the competition. If you're having trouble remembering I'll give you a hint; it's not six shirts all layered on top of one another,  and constantly being on your mobile phone, even in the presence of friends and family. 


Watch Dogs never quite gets to where its going, it has a good idea but the writing is terribly weak and unfounded in reality, its one of those games where it's really fun as long as you're not looking for anything with meaning or personality. There are plenty of minor irritants in the game such as a lack of jumping, no, really and the inability to shoot whilst in a vehicle, although considering how difficult it is to effectively drive what feels like a metal skip on roads covered in black ice it probably would be impossible to shoot and drive at the same time anyway. Strangely, you also cannot attack pedestrians with melee attacks except a scripted animation of a takedown where you tackle someone, this would be reasonable if you couldn’t due this due to a ‘don’t beat up innocents’ rule but you can shoot them to death and with almost no consequence as police presence is extremely limited. Strangely, the police AI is also something to be wary of as they'll always turn up with a shoot to kill mentality and will never attempt to arrest you and, if you happen to see a civilian commit a crime, they'll never bother attempting to do anything about it. Frustratingly, whilst the police have absolutely no way of entering the water they do have the ability to locate you even when you're neatly tucked away behind several walls in what was, presumably, an impenetrable hiding fortress. 

Now, whilst the game is by no means short it may as well be because after a few hours you’ll have seen everything there is to be seen in terms of gameplay and missions. As if that's not bad enough there are no more skills to utilize and you're left to trek diligently onwards through a deplorable storyline as you're left with very little reason to continue playing unless you're a completionist. What this necessarily results in is a game which is extremely easy as, having unlocked all of your potential abilities, you’re now incredibly overpowered and fighting against easy enemies for the rest of the game. In order to upgrade your equipment you must procure yourself some money but that too is extremely simplistic as you can hack approximately 25% of all NPCs and quickly acquire masses of wealth with nothing to spend it on. Similarly, whilst I was expecting a glorious, sprawling open world of future day Chicago where I could go anywhere, do anything, hack everyone, what I was left with were very few and limited opportunities to actually be the magnificent hacker I supposedly was and whilst the city is certainly an open world experience, it’s not a very interesting one due to the lack of interaction. 


Watch Dogs is essentially only successful because it's a laugh. There's not much depth to it, the side missions are extremely irritating and repetitive though are essential for leveling up so you just kind of have to put up with it. There are some pretty annoying mini-games that are surprisingly frequent but tolerable but overall the game is lacking in personality, originality and intelligence. It feels as though 'Watch Dogs' has picked up loads of gameplay elements from a lot of other games, mashed them all together in a new setting, put in some awful driving mechanics and thrown in a lazy explanation for why you're on a hell sent vengeance mission where you can do whatever the hell you want. On a positive note, the game is sort of fun if you can get beyond all of its negative points and if you enjoy messing about and don't care about the substance behind it all then it's a good game for that purpose. But for a game that’s supposedly digging at the political issue of living in a surveillance state it comes across from the point of view of a child who only understands it as a way of reading bits of information about people and stealing their money. All in all, the writers appeared to have either played safe to the point of boring or they cobbled together something at the last minute and given this game was announced two years ago and was pushed back a further 6/7 months that seems fairly unlikely. What this game boils down to is your usual sub-standard action game that's all bark and no bite; nothing really grabbed me, nothing made it stand out and whilst I would play it if I was really tired and just wanted to dick about for a bit I would never sit down, engage with it, and love it to the end. It's just not that good of a game. 

The Good:
  • Some fun gameplay elements
  • Nice setting; futuristic Chicago is very cool
  • The open world setting is good, though didn't take advantage of its setting
  • Graphics are decent, could have been better for PS4/Xbox One though
  • Nice mission variety
  • Good stealth elements
  • Understated but effective skill tree
  • Very good animations
  • Fantastic soundtrack
  • Enemy randomization offers up new experiences
The Bad:
  • Aiden Pearce
  • Money is far too easy to obtain and becomes meaningless
  • The driving is awful, unable to shoot from a vehicle
  • No storyline, diaboloical writing, flimsy
  • Terrible voice acting
  • Side missions are irritating
  • The game is both far too serious yet unintelligent
  • Morality is ignored then scraped back to no avail
  • The hacking is quite tedious and not very dynamic
  • Police AI is irrational
  • Gunplay overshadows the hacking aspects
  • Dodgy checkpoints, a lot of mission restarts, lots of insta-fail missions.
The Score: 7/10

Final thoughts: "It's surprisingly average for an action game but seems to think it's better than it is, that's probably the advertising budget right there. Aiden is a chore to work with, I have never hated a character as much as this guy, apart from that guy from Soul Suspect... Simply, this feels like a game that any developer could make, change a few elements and re-release it as the next big thing. Sadly, this game just doesn't impact on me in the slightest."

5 Most Disappointing Games of 2014 (So far)

Senin, 06 Oktober 2014

Among the Sleep - Review (PlayStation 4, Windows/Linux/OS X game)

There are always things we’re going to be afraid of, that much is certain, but it’s the things we are most uncertain of that tend to terrify or aggravate us the most. As children we lacked the understanding that we have now and trying to cope in a world where we’re unable to reason away the existence of monsters or understand the steps to take when you find yourself alone. This helplessness and vulnerability is the very core of what makes survival horror games so terrifying and usually this vulnerability is due to a lack of weapons, an abundance of darkness and a big splash of threat that is often unseen. In ‘Among The Sleep’, you’re dropped right back into the footy pyjamas of a toddler soon after his 2nd birthday party where he received a bite of cake and a slightly odd looking, talking teddy bear. You awake in the middle of the night to a strange commotion in your bedroom and, after you’ve been flung from your crib, you venture out into the dark corridors to find your mother for some much needed comfort. Unfortunately, she’s nowhere to be found. 


Developer: Krillbite Studio
Release date: May 29th 2014
Genre: Survival horror
Platforms: Microsoft Windows, OS X, Linux, PlayStation 4,

ESRB: Rating pending (likely to be a 16+/Teen rating)

Playing as a toddler is in itself a novel experience but what is particularly appreciable is the way in which tasks we would find simple as an adult become an instant challenge for a toddler such as the opening of doors. Although the mechanics can be a little clunky there’s a sort of realism to this as by dragging around say, a chair, you’re not only struggling to walk on two feet but you have to move a heavy object whilst you’re at it. In 'Among the Sleep' you have the ability to switch between walking, running and crawling and quite appropriately the crawling is a much faster way of getting around though, down there, you cannot interact with anything. This presents a problem in that you are significantly more vulnerable when you’re unable to see where you’re headed, interact with things or use your ‘flashlight’ which is actually a light emitted from hugging your teddy bear, awwh. ‘Among the Sleep’ has a fair few puzzles that are more about getting to your destination than solving anything too complex and the game itself is running off a ‘find three items’ objective that are obtained by going through very different areas. You start out in your house, naturally, and then move through increasingly more surreal areas that are wonderfully varied and consistently offer you new and interesting places to explore.



The places you tend to explore are, unsurprisingly, dark. By dark I mean, 'can barely see your hand in front of your face', kind of dark, so that teddy bear hugging I mentioned earlier is an extremely useful feature. As you can only hug your bear when you’re standing upright what tends to occur is a trade-off between being able to see where it is you’re going and getting there quickly enough. This is a surprisingly stressful situation to be placed in constantly as once you’re left alone in the darkness your over-active child’s imagination comes to life and things appear far much terrifying than they usually would do. Whilst the game isn’t necessarily full on horror there’s enough of an atmosphere that will drive you onwards and ensure you never want to linger too long for fear of what’s lurking in the shadows. The game tends to put you through phases of thinking there’s something there, to believing it’s just your imagination, to making you definitely think there’s something there and this rollercoaster of fear and paranoia will make you constantly question everything around you. 


What I’ve yet to mention is how fantastic the game actually looks and almost everything is interactive whether that’s a piece of fruit in the kitchen or a soft toy in your bedroom; everything can be picked up, carried and put wherever the hell you want it to go. All chairs can be dragged around whether you need to move them or not, drawers and cupboards can be opened and generally there’s a huge amount of detail. Even in places you’re not really supposed to explore you’ll still find a very respectable level of furnishings whilst the textures and detail have not been skimped on adding to a rather realistic, if slightly cartoony, feel. The game’s appearance also significantly contributes to the atmosphere of the game and little things like well-timed thunderclaps, partially lit corridors and the ability to hide under furniture at any given time with no prompting results in you questioning yourself about whether you need to be hiding or not. You’ll often second guess yourself in this game and there are some stupidly terrifying moments such as turning a corner and seeing a dark figure looming over you, just around the corner and out of sight, you turn to stumble away and then realise it’s, well, just a coat on a coat rack. You rarely get those experiences playing as an adult as you would almost immediately see its lack of a face but, as a toddler, all you get is the bottom of a coat and a pair of shoes and this whole new perspective puts you at a disadvantage even for seasoned survival horror gamers.



Don’t let me convince you that this game is all about running from your own shadow however as, trust me, there’s something out there to get you and though I won’t spoil it for you it’s definitely something that makes its presence known. Try as you might you cannot deny the tell-tale rattling of a door handle as you watch something unseen opening a previously looked door from the other side. Neither can you ignore turning around to see that, somehow, something you thought was inanimate has moved and now it’s standing right behind you, staring at you, still unmoving and leaving you very little choice but to slide around it, desperately hoping it doesn’t decide to wake up and do anything else whilst your back is turned. 



Overall

Among the Sleep’ is certainly a memorable game and a very unique experience that is well worth a look at, even if you don’t usually play horror games. Whilst the storyline tends to take a backseat during the main chunk of the game it is generally explained through the opening and closing cutscenes with some general illusions to what’s going on as you play. The game is by no means dull however and though it is in no way comparable to gore fests such as 'Amnesia' and 'Outlast' it’s deserving of its place as a horror game due to the undeniably spooky ambiance and the constant fear that something’s about to jump out at you. There are mechanical issues with the game, particularly when climbing on objects, but these can be generally excused as the rest of the game is very attractive with a strong, vibrant pallet and lashings of attention to detail. Occasionally I encountered some frustrating moments of not knowing where to go but generally the game is just about the right level of difficulty and it was probably just me struggling to put 2+2 together though, at times, the puzzles were somewhat lame. The game is unfavourably short at around 3 hours long and I would have definitely preferred a longer game with more build up and some more scares but, overall, the upcoming DLC should settle down the need to spend longer in this oversized world.

The Good: 

  • Brilliant storyline, thought provoking ending
  • Very atmospheric with a constant eerieness
  • Interactive world and puzzle elements are a nice addition
  • Looks very clean cut with bold, vibrant graphics
  • Sounds fantastic with brilliant voice acting and high quality ambient sounds
  • Original concept that was risky for developers but worked out great
  • Few scare tactics used, instead more of an investigation into fear
  • Playing as a toddler offered up some very interesting and new situations
The Bad: 
  • Could have had 'more going on' in it
  • Climbing mechanics need to be worked on
  • Should have been longer with more build up
  • The teddy bear is more creepy than comforting
The Score: 8/10

Final thoughts: "The ending is extremely poignant and made me glad I continued all the way through. I loved the concept of playing as a toddler and am extremely glad somebody took the initiative to put this into a game, now I want to watch everybody I know play it."

Minggu, 05 Oktober 2014

5 Most Disappointing Games of 2014 (So far) #2: Thief

The game that has so far proven to be the second most disappointing game of the year was 'Thief', a much anticipated revamp of the cult classic series that was kicking about in the late 90s and early 2000s. Whilst some praised its stealth gameplay and graphics, not all were as easily impressed and fans of the original series were unsurprisingly unsatisfied with initial details such as the replacement of the protagonists voice actor and an unimaginative storyline. Here I'll look into what made this game so disappointing and what has rendered this game worthy of this placement in this list. 
 

#2: Thief

Developer: Eidos Montreal
Genre: Stealth
Release date: February 25h 2014
Platforms: Windows, Xbox One, Xbox 360, PlayStation 4 and PlayStation 3.
ESRB: M - Mature


In the end, 'Thief' turned out to be a watered down clone of 'Dishonoured' that insulted fans of the original series and bored those new to the game. I’m of the latter group; I never played the original Thief but knew of it and knew how much beloved it was but, without playing it, I can only talk about this 2014 revamp from my direct experience. To begin with, it doesn’t feel particularly up to date as everything is extremely linear and limited whilst I was expecting a more fluid, open world environment with some minor limitations. Worse still, the environments you’re limited to are extremely bland with hardly anything to interact with and without much room for experimentation leaving you very little point in trying to be creative about the way in which you go about things. Garrett, a character with very little personality and shoddy voice acting, is supposed to have a huge variety of gadgets and tools that you may select from and let loose upon the world but there’s very little opportunity to use them to their full potential. Almost every single gadget may only be used in one particular way so, again, your creativity is squashed and your game experience forced through a narrow tunnel of ‘the way it’s supposed to be done’. This claustrophobic feeling of restriction extends into the main missions where everything is rigid, linear and scripted which is strangely at odds with the more flexible and ‘thank god I can breathe for a moment’ style of the side missions. The side missions, though better than the main ones, still are by no means perfect as everything is split into segments due to the huge amount of loading screens you’ll encounter that totally destroys any illusion of an open world game. 
 

I haven’t actually mentioned the entire point of the game yet and that’s being a Thief, shock horror surprise, so you’d expect a pretty robust thieving and looting system that would justify its position as a strong, substantial stealth game. Well prepare to be disappointed, some more, as Thief is less about being a professional thief and more about picking up any old shit you find lying around that may be of worth. It’s rather like Garrett has found a way to curb his uncontrollable kleptomania by taking it on as a profession as rather than saving up all his skills and energy for one big heist he tends to just grab anything within reach, particularly low valued items that nobody else would bother themselves with. Once again, the influence of ‘Dishonoured’ reared its head as whenever you pick something up its converted into money leaving you with grabbing bits worth 3 gold, 5 gold, 7 gold and so on. At this point, Thief’s lack of individual identity is becoming self-evident and you’re probably wondering what sets it apart from the crowd. Well, not much actually. The storyline is very longwinded and seems to just go on and on endlessly with no sign of stopping and, when it finally gets there, the ending is weak and unsatisfying. 



As a next gen console game it’s also graphically inferior with nothing particularly attractive or noteworthy and the overall appearance is simply bland, the controls are clunky and slow leaving you hobbling rather than sleuthing and the FPS is diabolical with long loading times and plenty of stuttering during cinematics and periods of lots of activity such as combat. Oh and by the way, the combat too is just like the rest of the game; slow, irritating, restrictive and clunky. It’s as though the developers attempted to put in some action game features and just ended up with something that was a mix of awkward button smashing, poorly animated takedowns and, due to the loading screens, almost no way to flee effectively from a situation. In fact, the only redeeming feature about the combat system in ‘Thief’ is that you can bypass it entirely and opt for sneaking around enemies instead of confronting them head on. Overall, Thief is unable to live up to the expectation of becoming the next big stealth game and just feels far too restrictive and uninspired. It’s boring, bland, slow and with very little to lift it up from a pit of poor storytelling, poor gameplay and a poor engine. If you are a diehard lover of this genre of game then I’m sure you’ll find some way of getting some fun out of it solely because it’s a new game but I’d recommend waiting until the price drops first as, in this form, it’s simply not worth your money. 

The Good:

  • Some fairly entertaining moments
  • Can be quite cinematic, when it wants to be. 
  • It's a stealth game and the industry need more stealth games
  • The graphics are ok, but not for a next-gen game.
The Bad:
  • Substandard AI
  • Set paths leaving you very room to move
  • Awful voice acting and lip syncing
  • Agonizingly boring storyline
  • Clunky controls
  • Very poor FPS especially during busy periods and cutscenes
  • Weapons and gadgets offer little room for creativity
  • Garrett is a pretty bad thief; more of a klepto than a professional
  • Very little interaction in the environment
  • Not actually an open world experience
  • Spits on the name of the original series.
The Score: 3/10

Final thoughts: "Thief is a decidedly unworthy edition to the cult classic series of games and will disappoint not only long standing fans but those new to the series as well. Whilst it's a reasonably alright stealth game it's not a patch on 'Dishonoured' and lacks some core fundamentals of a good stealth game such as intelligent AI and flexibility in what you can do and where you can go."  

5 Most Disappointing Games of 2014 (So far)

Minggu, 28 September 2014

5 Most Disappointing Games of 2014 (So far) - #5: Destiny

2014 was set to be a year of fantastic, next gen games to celebrate the release of the Xbox One and the PlayStation 4 and whilst there are plenty of new additions that are worth wasting your weekends on, there are plenty that failed to live up to expectations. In this countdown of the 5 Most Disappointing Games of 2014 so far I spell out the drawbacks, point out the restrictions and remind us all that with big budgets and fantastic advertising there's still plenty of opportunity for hyped up games to fall short of their target. Consider these 5 short reviews, released individually, of some of the biggest games to hit in 2014 that simply weren't as good as everyone was expecting them to be, starting with one of the most advertised and hyped up games we've seen for a long time; 'Destiny'. 

Disappointing game of 2014 Destiny gameplay

#5. Destiny
 
Developer: Bungie
Genre: First Person Shooter, Action, RPG
Release date: September 9th 2014
Platforms: PlayStation 4, PlayStation 3, Xbox One, Xbox 360
ESRB: T - Teen


Whilst Destiny is by no means a terrible game it still did not manage to live up to the expectations that players expected of a game with a $500M budget and the most prolific video game advertising of the year. As the release date snuck closer and closer everybody descended into a full scale, frenzied hype that this was the game that would define a next gen console and, when it was released, you could almost hear the sighs of disillusionment sweep across the country. I was expecting a game that was something a lot deeper and more fulfilling than Destiny turned out to be and, even with its non-existent storyline, you would expect its actual gameplay features to be well thought out. As it turns out, Destiny’s primary redeeming factors is it looks pretty and has a nicely implemented co-op experience in that there are plenty of dungeons, patrols and raids that you can experience with your friends. On the other hand, the deathmatch multiplayer mode feels suspiciously similar to ‘Halo 4’s version of PVP with very little chance to employ strategies and, due to everybody having their own guns and power ups, it’s unbalanced and unfair from the very start of the match. What with this and the reliance on good old twitch shooting but with controls that are significantly more sluggish than better games such as ‘Titanfall’ you’re unlikely to stick it out long enough to get good at it. Quite simply, there are better games with better PVP features and there’s nothing about this mode to make you rely on Destiny for your shooter fix. You really begin to notice Destiny’s drawbacks the more time you spend in the game and whilst the initial experience is overwhelming you quickly realize that everything feels very constricted, repetitive and shallow in its underlying features. You will never want to actively seek out missions after the first few as they are all very much a rehash of the same basic structure where, ‘go to planet, kill things down linear pathways, deploy robot at station, kill more things, kill boss, go home’ is all you have to look forward to. Except these incredibly dull missions there is very little filler in the game and whilst I was expecting a thriving world full of things to do, the game world itself feels very empty and underdeveloped. Having become used to the thriving worlds of Borderlands there is simply not enough going on around you as you travel from one side of the map to the other and with very little loot to grab there’s not much reason to explore anyway. Worse still, the game world is not as open world as I expected it to be and instead feels like a compilation of seperate areas rather than new and interesting planets to explore. This is also combined with agonizingly long loading screens between areas where you are forced to tackle this feeling of disappointment on a frequent basis, having nothing else to do during these periods of inactivity.


Disappointing game of 2014 Destiny gameplay screenshot

Though characters and storyline may not be a genre of some fans of the FPS genre it’s a concern for me and the utterly non-existent storyline is something that continues to grate on me as the game wears on. Worse, the aliens have absolutely no personality and are essentially just there to be killed whereas I prefer to have enemies that aren’t little more than cannon-fodder. Strangely, the AI of your opponents is significantly lacking and it's most notable when you're fighting a boss whose sole 'tactic' is to just, well, shoot you. They have no special moves and you require very little strategy to take them down and, without any unique battle features, you may as well be fighting the same boss over and over again. The lack of customization options is also rather irritating where many similar games have a treasure trove worth of guns and vehicles but Destiny is very limited in what it can give to you so there’s very little chance to play about with different configurations. The levelling system is very grindy which would be alright if all the other problems in the game didn’t exist and the missions were worth pursuing to gains some experience but, since they’re not, it feels a great deal like an all work, no reward kind of set up. If you’re looking for another Halo style game from Bungie you’ll be disappointed; the aliens you encounter have no personality and are essentially just there to die, there’s little variety in vehicles and weapons, the storyline is basically non-existent and the missions are repetitive. Whilst there are many positives it’s simply not enough to elevate the game to its pre-supposed status as the next 10/10, 5 star, it’s so amazing, game so I’ll end it by saying this; people compare this game to 'Halo' constantly and whilst there’s a lot of back and forth about how they’re similar or dissimilar all you need to know is this; 'Halo' is better.  


Up Next: #4: The Elder Scrolls Online

The Good:
  • Decent co-op experience
  • Beautiful graphics
  • Amazing music
  • Can be fun, if you're easily amused
  • Fun if you enjoy multiplayer shooting stuff with no other content to enjoy
  • Potential to be updated later down the line.
The Bad:
  • Poor AI, enemies have zero personality, lack of enemy diversity
  • Bosses are predictable with no special moves
  • Not really an open world experience - lots of loading screens
  • Repetitive missions are extremely boring
  • Game world feels empty, bleak and desolate
  • Non-existent storyline
  • So much grinding
  • Lack of single player offline experience
  • Multiplayer PVP unbalanced and offers little opportunity for strategy
  • No personality
The Score: 5/10 

Final thoughts: "Very undeveloped, feels empty, not sure what the point is in playing this game over every other FPS ever as there's very little originality, if any at all."
    5 Most Disappointing Games of 2014 (So far)

      Selasa, 29 Juli 2014

      Murdered: Soul Suspect - Quick Review (PS4, Xbox One, Xbox 360, PS3 and PC game)

      Exploring the shadowy afterlife of a recently murdered detective is something quite unforgettable but not for all the right reasons. Murdered: Soul Suspect is a mystery adventure game where, after witnessing his own brutal murder, Ronan O’Connor finds himself locked in the ghostly afterlife with some newly acquired supernatural abilities and a mystery to solve. 

      Developer: Airtight games
      Genre: Action-adventure/mystery
      Release:AQ date: June 6th 2014 (JP: July 17th 2014, NA: June 3rd 2014)
      Platforms: PlayStation 4, Xbox One, Xbox 360, PlayStation 3, Microsoft Windows
      ESRB: M - Mature

      As you prowl the dark, damp streets of a beautifully detailed town called Salem you’ll attempt to bring O’Connor’s mysterious, masked killer to justice. It’s a tentatively emotional game with a strong, powerful storyline and some very interesting gameplay elements in the way of Connor’s unique, unearthly abilities. Walking through walls, possessing the living and reading their minds all become a natural part of your investigation yet it doesn't take long to discover that these ghost abilities are a lot more scripted and limited than orginally portrayed.
       
      Murdered soul suspect screenshot death at beginning

      Unfortunately this feeling of limitation is persistent as you explore a game which feels painfully unfinished and, overall, just a little neglected. Whilst the environments are striking and extremely detailed they’re let down by how often they’re reused during separate side missions. Whilst the game tends to come across as an open world romp it quickly becomes apparent that there's a lot less to explore and, even if you did, there's not much to find anyway. The game features a fair few side missions but these quickly run out about midway through the game leaving you with nothing else to do but doggedly pursue the main storyline as you try and ignore characters repeating phrases like, ‘Sorry, can’t help you’ when you attempt to talk to them. 


      During the missions themselves the writing tends to be quite poor with a lot of inconsistencies and some rather poor characterizations, for example one woman, with no mental health concerns, promptly committed suicide simply due to the suspicion her boyfriend was cheating on her. O'Connor tends to be generally quite thick and, even when things are obvious, he still murmurs to himself in utter confusion about what's going on. The search for clues too is agonizingly boring as things loll about in plain sight and, when trying to piece together evidence by selecting one of several options on screen there's very little challenge as any wrongly selected pieces of evidence just grey out. You can complete every mission through trial and elimination and, in cases where speaking with witnesses, there's no option to slyly question them and usually asking them plain outright is enough to solve the case. There’s this general sensation that the developers never quite got around to implementing as many side mysteries or free roaming aspects of the game as they’d have liked to and, for the missions which are present, they're all rather low quality in and of themselves. 

      Murdered Soul Suspect Bell Killer dragging girl tied to chair


      The enemies that you encounter start off as rather threatening and a little spooky but as soon as you realize how generic and easy to avoid they are then any lingering fear is quickly snuffed out. Whilst you can directly confront them there's alternatively a plethora of hiding spots called soul residue that, by slipping inside them, renders you completely invisible to any demons mooching about. Now, there's nothing wrong with hiding spots but these are excessive in number and, besides, there's no way to be discovered once you're nestled inside one anyway. The lack of variation in enemy encounters and the enemies themselves renders them little more than an annoyance than something challenging or eerie but, by this point, you begin to wonder if there’s anything worth fighting for anyway.

      Murdered soul suspect demon enemy

      The painfully short length of the game doesn’t help matters as the entire campaign will take up a very modest 10 hours of your time with the potential to be even shorter if you’re not up for exploring everything. With only one difficulty level, one which feels incredibly easy, there’s not much room for re-playability either so in this sense some players may find it unfulfilling as there’s not much room for improvement. The complete lack of challenge and the fact that you cannot ramp it up a notch is rather damming but there is some thought put into how players can get more hours of the game. In a rather distinctive ‘L.A Noire’ fashion you can earn percentages and badges at the end of every mission based on how many clues and pieces of evidence that you find, in this sense if you find that you missed some evidence and only achieved 80% on a mission you may attempt to retry it though, truthfully, there seems little point in doing so. The gameplay is extremely repetitive and mostly ends up being a hunt for clues in various, similarly designed buildings before watching cutscenes. 


      Murdered soul suspect the streets of salem

      Murdered: Soul Suspect has a brilliant storyline that never reveals too much at once and which is, right up until the end, gripping. The voice acting is superb and the graphics are bleak but atmospherically so. Unfortunately, that’s all it really has going for it as the characters are lacking in personality and the game, whilst boasting style, lacks substance. Even O’Connor, the one person who should at least have something going on, has very little personality and not particularly likeable due to his rather stereotypical persona. It’s a shame because this game has a brilliant premise and could have been so much more but it seems as though it’s unfinished with gaping holes littering every aspect whether that’s a lack of dialogue with NPCs or a lack of variation in side mysteries. If the game as longer with much more content then it would have been a fantastic edition to the much unexplored territory of mystery detective games. L.A Noire this is not and, currently, it’s far too overpriced for what is essentially a 5 – 10 hour game of scripted repetition.

      The Good:

      • Voice acting is top quality
      • Lovely, detailed environments
      • Powers acquired gradually
      • Great premise of solving your own murder 
      • Gripping storylin, a little disturbing
      The Bad:
      • Very scripted feel
      • Lack of content 
      • Repetative missions 
      • Easily defeated, generic enemies 
      • Quite buggy (as of July 2014) 
      • Extremely short
      • Side missions poorly written
      • O'Connor painfully thick
      • Characters lack personality
      The Score: 4/10

      Final thoughts: “Soul Suspect appears to be lacking some soul, I’m very disappointed as this could have been something really quite special.”



      Selasa, 01 Juli 2014

      Octodad: Dadliest Catch - Full Review (PC/Mac/Linux and PS4 game)

      It doesn’t take much to appreciate that this is an exceptionally unusual game, though in all the right ways. 'Octodad: Dadliest Catch' puts you in control of an octopus who is pretending to be a regular, ordinary human citizen. Already I’m sure you can see just how much potential this game has. 'Octodad: Dadliest Catch' exists as a revamp of the freeware student game, ‘Octodad’ that you can download here, with many locations being identical only now in a much higher quality.

      Developer: Young Horses Inc

      Genre: Adventure
      Release date: January 30th 2014
      Platforms: PC, Mac, Linux and the Playstation 4.

      ESRB: E - Everyone



      Story and gameplay

      Octodad is a father to two children, somehow, and husband to a wife who’s beginning to suspect that something’s amiss with her burbling, sagging husband. Now, the problem about being an octopus on land is fairly apparent, apart from the whole breathing thing; you have eight legs, none of which have bones in them. Stuffing your tentacles into a pair of trousers and trying to parade around upright is just half the battle, the real problem comes with actually trying to manoeuvre around the place. Cursed with suckers that stick to everything they come in contact with and the need to coordinate yourself whilst not appearing unusual to people is incredibly awkward. Due to this, the game plays similar to other ragdoll physics games like ‘Qwop’ or the excellent ‘Surgeon Simulator’ series only in a more adventure game setting. 


       

      It’s difficult not to laugh as you try and guide Octodad through one area and into another, desperately trying to remain undercover as a sentient sea creature whilst also trying to complete your domestic duties. Suddenly, simple tasks like turning off an alarm clock, shopping in the mall or taking your kids to an aquarium become something akin to gentle torture as you attempt to flail each individual limb in a vaguely appropriate manner. Each leg is controlled individually and you can switch control from your legs to your arms at the press of a button; you cannot control both at the same time. When you go to grab something you can move your tentacle arm in almost every single direction which makes aiming quite difficult although, helpfully, objects you are targeting acquire a subtle green glow so you know what you’re about to pick up. With this bizarre premise in mind you should now prepare yourself for what turns out to be a very entertaining but frustrating game as you frolic through ten levels and six different environments.


      As if things weren’t hard enough already, a meter at the bottom of the screen indicates how much attention you’re drawing to yourself. Octodad gets nervous whenever he’s aware that he’s bumping into things, dropping things, flailing tentacles in people’s faces and climbing up and over children without meaning to. As his anxiety level rises Octodad produces ink that splurts everywhere and rapidly increases the detection meter, when the meter is full then it means he has been discovered and you must restart the level. It’s fair to say the game is by no means difficult, but there are areas that will trip you up because you can be instantly detected if you are seen just once. Due to this a large portion of the game is dedicated to stealth especially when it comes to pesky ‘Marine Biologists’ who know an octopus when they see one, which is fair enough I guess. Luckily these moments tend to come later on in the game when you’ve got a very good grasp of the controls and are able to do more ‘complex’ moves like actually walking in a straight line without tripping over yourself. 


      The game has a small amount of re-playability after completing what turns out to be a fairly short main storyline, it won’t take you much longer than 4 or 5 hours, as it introduces collectible items, freeplay mode and local co-op play. In each individual level there are 3 collectible ties to find, usually pinned in hard to reach locations or hidden somewhere in the environment, by collecting all 3 of any given level you unlock a tie that Octodad can wear. Freeplay mode allows you to revisit any of the locations in the game and pick up any ties you missed or just mess about if you bombed through the storyline too quickly. The co-op play is particularly interesting and introduces something akin to a three-legged race as each player controls an individual limb with support for up to four players. This in itself is pretty funny but to make things even more haphazard you can enable ‘roulette mode’ where, each time an objective is completed, the limb or set of limbs you are in control of changes to something else entirely. There’s no indication of what you’ll be controlling and it is completely random so whilst a moment ago you were controlling the left leg, now you’re controlling the right arm. It seem as though the co-op in this game is designed to be as frustrating as possible and if you aren’t shouting orders, eye-rolling and cursing then collapsing into laughter then you’re not doing it right. Perfect co-ordination between you and your friends would be pretty boring and despite the arguments it’s a brilliant co-op game, requiring real teamwork and communication that’s oddly quite a rarity in multiplayer games.


      Graphics and environments

      Whilst there are not many levels in the base game, with many of them being variations of the same ‘theme’ the ones which are original from one another are fantastic. Each level is very well designed and with plenty of little Easter Eggs and references to indie games like ‘Minecraft’ and ‘Super MeatBoy’ which are a nice touch for gamers to appreciate. Whilst some may describe the graphics as simplistic and nothing particularly noteworthy I instead found them to be perfect for the tone and overall feel of the game. Cartoony, fun, vibrant and beautifully shaded the game is not so much about next-gen graphics and is more about bringing an aged student indie game into the modern era. Quite often there are some mechanical issues like getting stuck on the environment and very minimal clipping but it happened rarely and mostly occurred because of the complexity of Octodad’s limbs and your ability to move them in any which direction. With the additional levels, available for free for all platforms, my disappointment at how soon the game ended was quickly wiped away and instead replaced with an eager anticipation to play some more. 



      Music and audio


      First things first; the custom made theme song that is sung during this game is both tragic and hilarious. It’s so bad that it’s good and, in all fairness, it’s just there for a bit of fun. When I first realized that the deep male singer, Ian McKinney, was singing lyrics like ‘Octodaaaddd… Nobody suspects a thing, OCTODAAAAAD’ I almost died. I’m not totally surprised that the song is becoming something of a cult hit on the internet but, this aside, the general music and audio of the game is good. The voice acting, Octodad included, is brilliant and some of the things the children say are brilliant. There’s a great deal of wit in the dialogue and I found that the voice actors really rose to the occasion with plenty of personality and humour. Nothing is left out and nothing sounds particularly odd, as is often the case where you can manipulate objects. Unfortunately there can be a fair bit of repetitiveness in what the characters say, though only when you’re standing idle in one area for a long time. Often, particularly in the stealth levels, you’ll be forced to repeat an area over and over and it is here that the limited set of lines the characters will say becomes apparent, which is a great shame. 



      Performance


      When me and my partner played this I’ve got to say the only times we stopped laughing were when the game lagged out tremendously in a couple of specific areas. This led to a very frustrating hour of trying to play with an extremely low frame rate and the seemingly impossible goal of scaling a huge children’s playground. The lag returned for a couple of other levels as well, both of which required very accurate timing and movement, on the bright side this is an acknowledged problem and will likely be patched for all PC users. 


      Overall

      The great thing about this game is its potential to go really far as there is a huge amount of storyline that could be easily added along with levels and objectives. 'Octodad: Dadliest Catch' is a huge improvement on the original game and it’s a great way to spend an afternoon or two as it’s such a friendly and engaging game and very easy to get into. The humour is priceless, the objectives varied and the storyline endearing. Whilst I don’t usually play ragdoll physics games I found this one to be irresistible and apart from its teething issues its great fun and with a fair bit of re-playability due to the collectible ties found within each location and, of course, the freeplay mode where you can revisit all the levels. With the upcoming DLC the developers appear to also be aware of how much further this game can be taken and, whilst some may find that the gameplay loses its novelty, I personally cannot wait. 


      The Good:
      • Free DLC adds additional levels.
      • Best theme song of the year.
      • Great co-op play.
      • Innovative, funny gameplay.
      • Good storyline with great potential for more.
      • Variety of objectives keeps things fresh.
      • Nice, detailed environments.
      The Bad:
      • Some lag in certain areas.
      • Occasional clipping. 
      • Short length. 
      • Too much stealth.
      The Score: 8/10 

      Last thoughts: "I cannot wait for the DLC! This game ended far too soon for my liking.It's a shame about all the lag as my system should have had no trouble with this game." 

      Kamis, 12 Juni 2014

      Daylight - Guest review on Darkstation (PS4 and PC game)

      The success of a horror game is, very simply, measured by its ability to scare or disturb you. Daylight manages neither of these things and its fairly appealing hook of ‘constantly regenerating’ environments that allow for no two playthroughs to be the same is, in fact, fatuous and meaningless. Daylight initially looked to be a decent survival horror game and I hoped for something along the lines of Amnesia and Outlast only with a bit more unpredictability thrown in, which is always a good thing. The reality is that the game is bland, uninspired and lacking in character. The initial jump scares quickly become predictable and uninteresting once you realize they pose no real threat whilst the story itself is not only weak but agonizingly dull.


      So as promised the Daylight review is now back up... only not here, but here instead so you can read the rest of it, undisturbed. Enjoy! Or in this case, don't enjoy, really it's a terrible game.

      Jumat, 23 Mei 2014

      Outlast DLC: Whistleblower - Full Review (+ Trailer) (PS4, Xbox One and PC game)

      I thought that Outlast was already as bone-chilling, nightmare fuelling, panic inducing scary as it could get; I was wrong, I was so, so wrong. Outlast’s DLC ‘Whistleblower is more than just your standard DLC; it’s not one of those enjoyable but ineffectual additions that rides in on the back of an already successful game, oh no, Whistlebloweris by and large a whole new chapter in Red Barrel’s manifesto of fear.

      Developer: Red Barrels
      Genre: Survival Horror
      Release date: September 4, 2013 (PC), Feburary 5th 2014 (PS4), June 18th 2014 (Xbox one)
      Platforms: PC, Playstation 4, Xbox One
      ESRB: M - Mature

      Outlast is a game that sets out to test how far it can push the boundaries of the horror genre with some incredibly disturbing scenes that may have bypassed some due to the hidden nature. Whistleblowerhides nothing and just in case you haven’t yet realized how twisted Mount Massive Asylum has become then you’ll be reminded that immature descriptions like ‘scary’ and ‘gore’ have no place here, this is true, uncensored horror.  

      Warning: The game contains M rated blood, gore, nudity and sexual content. As such, the screenshots below also contain such themes though with minimal spoilers and without representing the worst that this game has to offer.

      Outlast DLC Whistleblower Screenshot fog outside

      Whistleblower’ has you step into the shoes of Waylon Park, a software developer for Mount Massive Asylum who, uncomfortable with the practices at the asylum, has been leaking information to outside sources one of whom is Miles Upshurr, the protagonist of the original game. Poor Waylon doesn’t get away with it for long however as, just as he sends the anonymous tip off to Miles, he’s caught and locked away in the asylum he was so desperately trying to draw attention to. I originally thought ‘Whistleblower’ was a prequel but as it turns out it’s much more than that. The experiences of Waylon Parks are wrapped snugly around the original storyline, taking place before, during and after the events of Outlast though in an entirely different region of the hospital.

      Gameplay and environment


      My previous complaints of a world that felt too linear and enemies whose AI was predictable and easy to outwit have been abolished leaving nowhere else to hide but plenty of places to run to in the blood drenched institute. Whilst the familiar sight of locked doors that progressively abolish any hope you have of escaping are still present there are now vast areas with interconnecting passageways and tiny rooms that leave you running in circles whilst a maniac relentlessly tracks you down. The enemies in this game are faster and even after sprinting for some time I would often turn to see them almost on top of me, leaving me no other option but to keep on running in the hope of losing them behind the next door, the next turn, the next table. The hiding spots too have been severely cut down and whilst the previous game had an abundance of beds and lockers to take refuge in I had a hard time finding anywhere to hide for the majority of the game. More often than not I’d simply crouch in a corner of a dark room, barely concealed by a table or a chair, and hope that they didn’t move close enough to spot me. Rather than a continual shifting of enemies to run from ‘
      Whistleblower’ essentially has one main threat but there are still approximately five different characters who will, at some point, try to kill you with a couple of them being familiar faces from the first game.

      Outlast DLC Whistleblower Screenshot locked in locker

      What makes this game so brilliant is how much emotion it draws out of you. I felt vulnerable at every step and, whereas previously wandering outside was a welcome breath of fresh air to be out of the corpse strewn halls, in WhistleblowerI was instead beset by further waves of anxiety as fog completely obscured my senses. This feeling of vulnerability that is essential to the survival horror atmosphere is completely accentuated when, at one point, you are left physically limping. As you can imagine, this does not work in your favour when trying to not be captured and killed. If you are spotted then there is quite simply no possible way of outrunning your pursuers so you just have to accept the inevitable reload as you blunder desperately on through the darkness.

      Outlast DLC Whistleblower Screenshot  cannibal

      The environments are thankfully different from the base game and though you do revisit certain locations it’s not in the least bit repetitive. Whilst ‘Outlast’ simply dipped its toes into exploring the grounds of the hospital
      Whistlebloweris more than happy to let you stretch your legs outside and, rather than confine you to rooms and corridors, frequently invites you to blunder about outside. As though it were any safer out there. Now and then you’ll find yourself bursting out through a window or a door to find yourself surrounded by the thick, impenetrable fog of the gardens or venturing through the maze of chain link fences that border the basketball courts. The worst thing about being outside is that there is quite literally no way of telling where your hunters are lurking as the fog is so thick you can barely see where you’re going, never mind whether somebody is hiding within it or not. Whilst the puzzles remain unchallenging the sheer pressure of completing them under duress is enough to make you have to replay certain portions of the game as it is inevitable you’ll get caught at least once. This is one of those games that is incredibly hard to play all in one playthrough without descending into a full blown panic attack. Unless, of course, you’re one of those people who are extremely desensitized to fear and carnage and play games like this to top up your macho-nerves-of-steel persona, if this is the case, what on Earth have you been doing to have become so unflinching? I shudder to think. 

      Outlast DLC Whistleblower Screenshot gynasium filled with hung bodies
       
      Conclusion


      I’m not sure how they managed it but
      Whistlebloweris arguably scarier than 'Outlast' though significantly shorter due to it being a DLC, not a standalone game. The shortage of batteries, lack of hiding places, twisting nature of the environments and extreme nature of the carnage encountered is the perfect recipe to foster a paranoid terror known only by the deeply immersed. Whistlebloweris a solid addition to 'Outlast' and it is quite simply an incredibly haunting game that looks, sounds and plays as brilliantly as the original. Whistleblowerhas achieved what it set out to do and that is to terrify the living daylights out of you. It not only manages to do that but it does so brutal confidence; slapping you about the face with its controversial scenes without apology and without remorse. With its open ending there is also great room for a sequel and I can only hope, and dread, that Red Barrels continues to make such amazing survival horror games. I can only warn you now though, that there are things in this game you can never be unseen.

      The Good:
      • Very controversial
      • Some brilliant twists
      • Terrifying and disturbing
      • Solid continuation of a fantastic game
      • Strong characters, likeable protagonist
      • Fantastic voice acting
      • Storyline builds suspense very well
      • Good length for a DLC
      • The Groom.
      The Bad
      • Would have preferred varied antagonists
      • NPCs have a tendency to all look the same
      • The Groom.
      The Score: 9/10 

      Last thoughts: "Oh... My... Good... God. That was messed up."

      Not played the original yet? Check out my review for Outlast here.