For a speed run it’s advised to skip through all dialogue by holding down ‘Y’ on the controller. You can finish the game in just over an hour by doing this, the achievement requires you to finish it in under 3 hours so it’s likely you can read the dialogue and still get the achievement, provided you know where you’re going and what you’re doing. Still, if you’ve played this game before I recommend skipping all dialogue and cutscenes to speed things up.
If you’re trying to get all the achievements you should not at any point during the game press ‘X’ or ‘LB’ as this will use object highlighting and hints which will void 'Monkey Master', 'Free Thinker' and 'Turning the Lights Out' worth 40G collectively.
If you’ve never played this game before then you should probably do a speed run on your second playthrough as the dialogue is fantastic and you won’t want to miss out on it. During a speed run, save frequently so if you take too long on something (i.e. you go idle for a bit) you can just reload and try it again, but faster. Please note all items are highlighted in typical fox-coloured orange so you can easily see where things are, so anyway, let's get to it.
If you’ve never played this game before then you should probably do a speed run on your second playthrough as the dialogue is fantastic and you won’t want to miss out on it. During a speed run, save frequently so if you take too long on something (i.e. you go idle for a bit) you can just reload and try it again, but faster. Please note all items are highlighted in typical fox-coloured orange so you can easily see where things are, so anyway, let's get to it.
Scabb Island:
As the game loads up, press 'back' to get the 'Old School' achievement.
As the game loads up, press 'back' to get the 'Old School' achievement.
After talking to the pirates walk all the way to the left and onto the bridge.
After the cutscene, pick up the shovel from the sign.
Walk back to the right and go to the beach, pick up the stick by the entrance.
Go back to Woodtick and walk through the town then all the way North to Mad Marty’s Laundromat.
Pick up the bucket, say ‘Sorry is this your bucket?’ then take it after dialogue.
Enter the building directly right after exiting the Laundromat (Wally’s House) and take the paper .
Wait until Wally puts down his monocle then quickly pick it up.
Walk South towards the bar, locate the open window then use it.
Pick up knife and exit through the window.
Enter the bar through the hatch and talk to the bartender, ask him ‘How’s Business?’
Use the paper on Largo’s spit before leaving.
Go West and enter the Hotel, use the knife on the Alligator’s rope.
Pick up the contents of the food bowl to receive cheese squigglies.
Exit Woodtick by going back over the bridge to the main map.
Enter the swamp, use the bucket with the swamp to get a bucket o' mud.
Exit the swamp and walk to the cemetery.
Go to the back of the cemetery to the graves on the top of the hill.
Use the shovel on the western-most grave to get Marco Largo LaGrande's bone .
Go back to Woodtick and enter the Hotel, enter the room at the back.
Very quickly (otherwise Largo will catch you) close the door and put the bucket o' mud at the top of the door.
Wait for Largo to arrive.
Wait for Largo to arrive.
Pick up the toupee then leave.
Go to Mad Marty’s, Largo will be giving his dirty laundry to Marty.
After the cutscene go back to Largo’s room, close the door and take the laundry claim ticket.
Go back to Mad Marty and give him the laundry claim ticket to receive the pearly-white bra.
Exit Woodtick and return to the swamp, use the coffin
Paddle the coffin to the East and into the voodoo head.
Pick up the string and try to pick up the thin bottle on the bottom shelf, in the middle (Ash-2-Life).
Talk to the Voodoo lady, ask her: 'How is business', 'tell me about Largo', 'why don't you put a curse on largo' then finally 'what kind of ingredients do you need' before giving her all the Largo related items to receive the voodoo doll and pins.
Return to Mad Marty’s and use the stick with the box, then the string with the stick, then the cheese squigglies with the box.
Stand by the string and pull it when the rat starts eating the cheese squigglies to capture it
Open the box, pick up the captured rat.
Enter the restaurant via the window and put the rat in the soup pot.
Exit through the window and enter the restaurant through the hatch.
Ask the bartender 'how's the stew tonight', then after the dramatic scene accept his job offer to receive 420 pieces of eight. Exit through the window.
Enter Largo’s room and quickly use the pins with the voodoo doll.
Leave the voodoo hut and swamp.
Walk to the peninsula and give Captain Dread the monocle .
Don’t skip his dialogue as it will reset itself, give him 20 pieces of eight.
Watch or skip cutscene with Largo and LeChuck.
End of Part 1.
Current time: Between 15 and 20 minutes, depending on dialogue.
Part 2: Four Map Pieces
Dread’s Boat:
Pick up the parrot chow.
Talk to captain dread, skip dialogue if you want until you get to the map then select Phatt Island.
Phatt Island:
Say ‘What! You don’t remember me?’ And remember what the winning number will be.
Return to the casino, bet on the winning number you were told and ask for the Invitation as your prize.
If timed correctly, you’ll win the competition and receive a spit plaque.
Leave and return to the Antique’s shop, buy the ‘Beware of Parrot’ sign.
Talk to the Antique’s dealer and sell him the spit plaque, skipping dialogue until he gives you 6000 pieces of eight.
Hang the parrot chow on the exposed hook where the sign was.
Phatt Island:
After the cutscene, it doesn’t matter what you say, pick up the rock hard mattress.
Use the stick with the bone without picking it up.
Pick up the bone and give it to the dog.
Use the small key on the cell door without picking it up.
Open both the gorilla envelopes and the manilla envelope without picking them up
Exit the prison and walk to the north then enter the first alleyway.
After the scene in the casino follow the winning man into another alleyway.
Watch what he does, then when he leaves, knock on the door.
Ask what the next winning number will be then give him the password 3 times.
To do this, watch the number of his fingers he gives on the first show, ‘If this is…’ then just say what that number was when he asks again. I.e,: He holds up 2 fingers saying this is 4, holds up 5 fingers asking what it is, it is 2 because that is what he showed you first. Say ‘What! You don’t remember me?’ And remember what the winning number will be.
Return to the casino, bet on the winning number you were told and ask for the Invitation as your prize.
Enter the Library
Open the model lighthouse and take the lens.
Use the card catalogue and open ‘C-D’ and look for ‘Great Shipwrecks of our Century’ (card on the left at the back), then the P-Q-R drawer for ‘The Joy of Hex’(2ndcolumn, 3rd card from the front). Don't forget to memorize them both by clicking 'I'll have to remember that'
Talk to the Librarian and ask for a book, you have to get a library card.
After getting one, withdraw the two books you memorized earlier.
Go back onto the ship and go to Booty Island
Booty Island:
Buy the well-polished saw, then the ship’s horn from the Antique's shop directly on the left.
Return to the ship and go to Scabb Island.
Scabb Island:
Enter the restaurant, buy a blue drink then a yellow drink using your new library card as ID.
Mix the two drinks together to make a green drink.
Put the banana on the metronome then pick up the distracted monkey.
Go to Mad Marty’s, use the saw on the pirate’s peg leg.
Go to the building beside Wally’s and pick up the hammer and nails.
Go back to the ship and head to Booty Island.
Booty Island:
Go back onto the ship and go to Booty Island
Booty Island:
Buy the well-polished saw, then the ship’s horn from the Antique's shop directly on the left.
Scabb Island:
Enter the restaurant, buy a blue drink then a yellow drink using your new library card as ID.
Mix the two drinks together to make a green drink.
Put the banana on the metronome then pick up the distracted monkey.
Go to Mad Marty’s, use the saw on the pirate’s peg leg.
Go to the building beside Wally’s and pick up the hammer and nails.
Go back to the ship and head to Booty Island.
Booty Island:
Enter the costume shop and give the invitation to the owner.
Pick up the dress.
Enter Stan’s and talk to him until he gets in the coffin.
Use the hammer with the nails and Stan will give you a clean white hankie.
Quickly use the hammer with the nails again to lock Stan in the coffin.
Take the crypt key from the back of the room then leave.
Walk to the right until you get to a spitting tournament.
Blow the ship’s horn then quickly pick up the flags to move them.
Use the crazy straw with the green drink to drink some.
Read '‘Great Shipwrecks of our Century’, memorize the co-ordinates he reads out.
Save your game to lock the co-ordinates and so you can reload in case you fail at the competition.
Talk to the guy in charge and spit when the woman’s red sash flies to the right. If timed correctly, you’ll win the competition and receive a spit plaque.
Leave and return to the Antique’s shop, buy the ‘Beware of Parrot’ sign.
Talk to the Antique’s dealer and sell him the spit plaque, skipping dialogue until he gives you 6000 pieces of eight.
Hang the parrot chow on the exposed hook where the sign was.
Buy the mirror.
Leave and talk to Kate (woman selling fliers).
Hire a boat ‘Could I have…’ ‘I’m interested…’ ‘Ok I’ll pay’ then ‘Yeah, let’s…’
Pick the co-ordinates from the ‘Great Shipwrecks of our Century’ book.
Tell Kate you’ll jump in.
Pick up the Mad Monkey Head then use the anchor.
Sell the Mad Monkey Head to the Antique’s Dealer.
Buy the first map piece.
Buy the first map piece.
Leave the town to the left and head to the main map.
Talk to the guard until you’re let into the party.
Go back out to the map then click on Governor’s mansion (saves time walking).
Walk around the back of the mansion and push the trash can.
The chef will come out and chase you, walk around the mansion to the left, all the way around, and enter the back area from the right.
Enter the kitchen, pick up the fish and then return to the front of the mansion.
Enter the mansion, pick up the map piece from the wall.
Leave, and then compliment and be nice to Elaine four times.
After the scene, go back into Elaine’s room and pick up the oar
Go outside, pick up the dog then keep trying to pick up the map piece.
Return to the map and head to the Big Tree.
Step onto the plank and put the oar in the hole next to it.
Step onto the oar to trigger a cutscene.
Pick up the broken oar and leave the area.
Go to Scabb Island.
Scabb Island:
Scabb Island:
Go to the woodsmith and give him the broken oar to receive a reinforced oar.
Leave and go to Phatt Island.
Phatt Island:
Phatt Island:
Use Kate’s leaflet with the wanted poster then head to the pier where the fisherman is.
Challenge the fisherman to a fishing contest by boasting, accept the wager.
Give the fish to the fisherman, skip his dialogue to get his fishing pole.
Leave and go to Booty Island.
Booty Island:
Booty Island:
Go to the main map and head to the cliff.
Look down the cliff face and use the fishing pole on the map piece.
Go back to the Big Tree and climb up the tree using the plank and reinforced oar.
Inside the hut, use the dog on the pile of maps to retrieve the second map piece.
Outside the hut, pick up the telescope at the Northern end of the area.
Leave and go to Phatt Island, skipping cutscene of LeChuck’s fortress.
Phatt Island:
Go into the prison and open the vanilla envelope to receive a bottle of near grog.
Leave the prison and exit the map (right side is faster) then go to the mansion.
Go inside and talk to the guard, tell him there's a fire in the kitchen.
Go upstairs, swap the book on Govenor Phatt with the 'Big Whoop' book. Do not use 'The Joy of Hex'.
Leave the mansion and go back onto the map, go to the waterfall.
Head to the top of the waterfall then use Jojo the monkey on the pump.
Go back down and enter the newly revealed cave.
Leave back the way you came as soon as you enter then, on the map, click on the cottage.
Open the shutters of the cottage then head inside.
Put the mirror on the wall after accepting the drinking contest.
When Rogers gets your grog, use it with the plant (no need to pick it up).
Use the near grog with the empty mug.
After the drinking contest go outside and use the telescope with the statue.
Read the 'Pirate Quotes' book and remember which quote is Rapp's.
The quote and the chosen brick will be randomized and you should save the game to lock the quote and brick to stop it from changing.
Reload the save then press the correct brick.
Phatt Island:
Go into the prison and open the vanilla envelope to receive a bottle of near grog.
Leave the prison and exit the map (right side is faster) then go to the mansion.
Go inside and talk to the guard, tell him there's a fire in the kitchen.
Go upstairs, swap the book on Govenor Phatt with the 'Big Whoop' book. Do not use 'The Joy of Hex'.
Leave the mansion and go back onto the map, go to the waterfall.
Head to the top of the waterfall then use Jojo the monkey on the pump.
Go back down and enter the newly revealed cave.
Leave back the way you came as soon as you enter then, on the map, click on the cottage.
Open the shutters of the cottage then head inside.
Put the mirror on the wall after accepting the drinking contest.
When Rogers gets your grog, use it with the plant (no need to pick it up).
Use the near grog with the empty mug.
After the drinking contest go outside and use the telescope with the statue.
Read the 'Pirate Quotes' book and remember which quote is Rapp's.
The quote and the chosen brick will be randomized and you should save the game to lock the quote and brick to stop it from changing.
Reload the save then press the correct brick.
Pick up the third map piece then leave the area.
Go back to Scabb island.Scabb Island:
Go to the map then to the cemetery.
Use the crypt key on the crypt to your right.
Find the casket that has the quote matching Rapp's from earlier, you can only open it after looking at it.
Pick up the ashes inside then leave.
Go to the swamp and talk to the Voodoo Lady (only after looking at the Ash-2-Life earlier)
Go back to Rapp's crypt and use the Ash-2-Life directly on the casket.
Select options "You WERE killed, Rapp." then anything until, "I'll check the gas for you, Rapp." to get the key to the Steamin' Weenie'.
Leave and go to the beach then use the key on the Steamin' Weenie hut in the background.
Once inside, turn the knob to turn the gas stove off.
Go back to Rapp and tell him he was right to receive the fourth map piece.
Leave the cemetary and go to Wally's house.
Give Wally the model lighthouse lens then any map piece.
After talking to him, go to the swamp then to the Voodoo Lady's hut.Tell her that Wally sent you to receive the Juju bag.
Open the Juju bag then leave.
Row back to shore then use the crate.
Hold Y to skip all the dialogue and scenes if you'd like.
End of Part 2.
Current time: 50 - 65 minutes.
Look at the spit encrusted paper for the randomized bone combinations.
Go to the right, up the stairs, through the passageway then to the back tunnel that is to the right of the wall signs, middle of the screen.
Push the bone combination that matches the first line of the verse on the paper, you may have to keep walking to find the right one. When you go through, find the ugly bone thing that matches the second line of the verse and so on until all four are done.
Use the huge door then walk to the doggie door.
Pick up the voodoo key hanging beside the throne.
Pick any responses until LeChuck leaves
Save your game, wait five minutes until the achievement 'Five minutes later...' unlocks.
Reload your game.
Use the crazy straw with the green drink.
Spit the shield to the right of Guybrush four times.
Use the matches.
End of Part 3.
Current time: 60 - 75 minutes.
Click anywhere to wake Guybrush.
Pick up the bottle then use it with the nearby rock.
Pick up the martini glass and use it with the ocean then the still.
Pick up the crowbar.
Walk to the left and into the jungle.
Jungle:
Go west and use the broken bottle with the bag.
Use the distilled water with the cracker box that falls to receive 2 crackers.
Go east to the dynamite box, pick up the rope.
Use the crowbar with the box and pick up the dynamite.
Save your game.
Walk through the jungle randomly until coming to a call box, use it, and say they've been helpful to unlock the 'Call 9-1-1 1/1' achievement.
If takes forever, reload your game.
Walk back to the beach where the parrot is.
Beach:
Open the barrel under the parrot to receive a cracker.
Give the parrot all 3 crackers.
Walk back to the jungle.
Jungle:
Go through the top right path, then middle right path, then top right path, then upper middle path (dinosaur topiary), then upper middle path again (dolphin topiary), then middle right path (pile of rocks left of the area).
Use your shovel on the big X sign.
Use the matches with the dynamite.
Use lit dynamiate with the hole in the ground.
Use the crowbar with the rope.
Use the crowbar n' rope with the twisted metal rods.
Save your game (this next bit is randomized so may take a very long time if you're unlucky.)
Tunnels:
Use the lightswitch (middle-right of the screen)
Pick any responses until you are teleported to a random room.
This is where things are going to get awkward as where you'll turn up is completely random, LeChuck will also periodically turn up and teleport you somewhere else so you'll want to do things as quickly as possible. If you find yourself in a particular room, check the guide for that room below. In order of importance here'o what you need to do:
Infirmary: (Room all the way to the right)
Open the bin and take out the latex gloves.
Open the drawer behind the desk and take the hypodermic syringe.
Take the skull from the right hand skeleton.
Storage room: (Has a 'First Aid >>>' sign next to it)
Open the leftmost and take out a balloon.
Open the rightmost box for a voodoo kewpie doll.
Vending room machine:
Use the coin release on the machine to release a coin onto the floor.
Use the gloves and balloon on the helium tank.
Wait patiently for LeChuck to turn up.
Quickly! When he bends over pull his underwear.
If you have time, give him the clean white hankie, you can do this anywhere you meet him.
Elevator:
Push the call button and step inside.
Wait for LeChuck and when he appears use the lever quickly to trap his beard then pick up the crispy beard bits. This may take several attempts.
Push the lever.
Use the helium balloon for the achievement 'Helium Inhaler'.
Combine the following in the Juju bag: Crispy beard bits, used hankie, skull, underwear and voodoo kewpie doll.
Wait for LeChuck, when he appears, use the hypodermic syringe with the voodoo doll
Follow him then tear the leg off the doll.
Say 'Oh all right I'm coming over'.
Continue picking responses until the game ends to unlock:
A True Pirate, Speed Demon, Monkey Master, Free Thinker and Turning The Lights Out.
Time to complete: Approximately 1 hour 40 minutes.
And there you have it! Well done for completing Monkey Island 2, LeChuck's Revenge Special Edition and for using this guide. I hope you enjoyed yourself and found this useful, if you did don't forget to +1 and comment so I know whether I should continue writing these or not :)
Use the crypt key on the crypt to your right.
Find the casket that has the quote matching Rapp's from earlier, you can only open it after looking at it.
Pick up the ashes inside then leave.
Go to the swamp and talk to the Voodoo Lady (only after looking at the Ash-2-Life earlier)
Go back to Rapp's crypt and use the Ash-2-Life directly on the casket.
Select options "You WERE killed, Rapp." then anything until, "I'll check the gas for you, Rapp." to get the key to the Steamin' Weenie'.
Leave and go to the beach then use the key on the Steamin' Weenie hut in the background.
Once inside, turn the knob to turn the gas stove off.
Go back to Rapp and tell him he was right to receive the fourth map piece.
Leave the cemetary and go to Wally's house.
Give Wally the model lighthouse lens then any map piece.
After talking to him, go to the swamp then to the Voodoo Lady's hut.Tell her that Wally sent you to receive the Juju bag.
Open the Juju bag then leave.
Row back to shore then use the crate.
Hold Y to skip all the dialogue and scenes if you'd like.
End of Part 2.
Current time: 50 - 65 minutes.
Part 3: LeChuck's Fortress
Look at the spit encrusted paper for the randomized bone combinations.
Go to the right, up the stairs, through the passageway then to the back tunnel that is to the right of the wall signs, middle of the screen.
Push the bone combination that matches the first line of the verse on the paper, you may have to keep walking to find the right one. When you go through, find the ugly bone thing that matches the second line of the verse and so on until all four are done.
Use the huge door then walk to the doggie door.
Pick up the voodoo key hanging beside the throne.
Pick any responses until LeChuck leaves
Save your game, wait five minutes until the achievement 'Five minutes later...' unlocks.
Reload your game.
Use the crazy straw with the green drink.
Spit the shield to the right of Guybrush four times.
Use the matches.
End of Part 3.
Current time: 60 - 75 minutes.
Part 4: Dinky Island
Beach:Click anywhere to wake Guybrush.
Pick up the bottle then use it with the nearby rock.
Pick up the martini glass and use it with the ocean then the still.
Pick up the crowbar.
Walk to the left and into the jungle.
Jungle:
Go west and use the broken bottle with the bag.
Use the distilled water with the cracker box that falls to receive 2 crackers.
Go east to the dynamite box, pick up the rope.
Use the crowbar with the box and pick up the dynamite.
Save your game.
Walk through the jungle randomly until coming to a call box, use it, and say they've been helpful to unlock the 'Call 9-1-1 1/1' achievement.
If takes forever, reload your game.
Walk back to the beach where the parrot is.
Beach:
Open the barrel under the parrot to receive a cracker.
Give the parrot all 3 crackers.
Walk back to the jungle.
Jungle:
Go through the top right path, then middle right path, then top right path, then upper middle path (dinosaur topiary), then upper middle path again (dolphin topiary), then middle right path (pile of rocks left of the area).
Use your shovel on the big X sign.
Use the matches with the dynamite.
Use lit dynamiate with the hole in the ground.
Use the crowbar with the rope.
Use the crowbar n' rope with the twisted metal rods.
Save your game (this next bit is randomized so may take a very long time if you're unlucky.)
Tunnels:
Use the lightswitch (middle-right of the screen)
Pick any responses until you are teleported to a random room.
This is where things are going to get awkward as where you'll turn up is completely random, LeChuck will also periodically turn up and teleport you somewhere else so you'll want to do things as quickly as possible. If you find yourself in a particular room, check the guide for that room below. In order of importance here'o what you need to do:
Infirmary: (Room all the way to the right)
Open the bin and take out the latex gloves.
Open the drawer behind the desk and take the hypodermic syringe.
Take the skull from the right hand skeleton.
Storage room: (Has a 'First Aid >>>' sign next to it)
Open the leftmost and take out a balloon.
Open the rightmost box for a voodoo kewpie doll.
Vending room machine:
Use the coin release on the machine to release a coin onto the floor.
Use the gloves and balloon on the helium tank.
Wait patiently for LeChuck to turn up.
Quickly! When he bends over pull his underwear.
If you have time, give him the clean white hankie, you can do this anywhere you meet him.
Elevator:
Push the call button and step inside.
Wait for LeChuck and when he appears use the lever quickly to trap his beard then pick up the crispy beard bits. This may take several attempts.
Push the lever.
Use the helium balloon for the achievement 'Helium Inhaler'.
Combine the following in the Juju bag: Crispy beard bits, used hankie, skull, underwear and voodoo kewpie doll.
Wait for LeChuck, when he appears, use the hypodermic syringe with the voodoo doll
Follow him then tear the leg off the doll.
Say 'Oh all right I'm coming over'.
Continue picking responses until the game ends to unlock:
A True Pirate, Speed Demon, Monkey Master, Free Thinker and Turning The Lights Out.
Time to complete: Approximately 1 hour 40 minutes.
And there you have it! Well done for completing Monkey Island 2, LeChuck's Revenge Special Edition and for using this guide. I hope you enjoyed yourself and found this useful, if you did don't forget to +1 and comment so I know whether I should continue writing these or not :)
Tidak ada komentar:
Posting Komentar