Supplier is an achievement for Dragon Age II. You must collect every single crafting resource in the game to unlock it. It is worth 25G for Xbox 360 and is a Silver trophy for the PlayStation 3. 
  
Important! – You must keep Anders, Merrill and Isabelle in your party with high approval ratings. If Isabelle has less than 75% approval or rivalry she will leave your party after the Act 2 quest 'To Catch A Thief' making you unable to get the achievement.  She will return if you met the approval/rivalry requirements so don't  panic as her leaving is scripted, it only affects whether she comes back  or not. Merrill and Anders each have companion quests that have  resources in the area so ensure that they are kept as companions and  that they are your friends.
Important! – If you finish any act with any of the resources missing then you will be unable to get the achievement – check the tables and numbers below and save frequently so you don’t miss out on anything, otherwise you’ll have to do another playthrough.
Act I
| Act | Location | Quest | Resource | Information | 
| I | The   Bone Pit | Elfroot | Far   south-east of map. | |
| I | Bone   Pit Mines | The   Bone Pit | Deep mushroom | Up   the first set of stairs once you have killed dragonlings. | 
| I | Bone   Pit Mines | The   Bone Pit | Lyrium | North-west   side of the main area where you first enter. | 
| I | Darktown | Deathroot | South   end of map, near the door to the sewers. | |
| I | Dead   Man’s Pass | Blackpowder   promise | Embrium | In   the corner where the four paths meet. | 
| I | Deep   Roads | The   Deep Roads Expedition | Orichalcum | Left   side of the stairs in the first room after setting up the second campsite. After fighting the golum but before entering Primeval Thag. | 
| I | Deep   Roads | The   Deep Roads Expedition | Lyrium | To   the left after exiting the second room. | 
| I | Deep   Roads | The   Deep Roads Expedition | Lyrium | Where   you find Sandal. | 
| I | Deep   Roads | The   Deep Roads Expedition | Deep   mushroom | On the left side of the stairs you descend, looking for Sandal. | 
| I | Deep   Roads | The   Deep Roads Expedition | Silverite | In   the pit where you fight the large spider. | 
| I | Deep   Roads | The   Deep Roads Expedition | Deep   mushroom | Where you fight the Emissary, the left side of the entrance.  | 
| I | Disused   Passage | Deathroot | Second   rectangular room. | |
| I | Lowtown | Spindelweed | Daytime   – side street between the two eastern exits. | |
| I | Runaways   Cavern | Act   of mercy | Lyrium | West   of where you met Alain. | 
| I | Darktown   sanctuary | Enemies   among us. | Deathroot | On   the right, past first group of shades. | 
| I | Slaver   Caverns | Wayward   son. | Deep   mushroom | Back   of the first room, up the platform and then through into the southeast room. | 
| I | Slaver   Caverns | Wayward   son. | Spindelweed | Near   the entrance, behind minecart. | 
| I | Sundermount | Deep   mushroom | In the graveyard after exiting the sundermount caverns. Between small ruins straight ahead of caverns exit. | |
| I | Sundermount | Elfroot    | By stone ruins, south in a rounded area just east of the dalish camp and west of the entrance. | |
| I | Sundermount | Elfroot | On   the mountain path where the hunter/Merrill talk. Hidden behind a small ruin. | |
| I | Sundermount   Ambush Site | The Way It   Should Be | Elfroot | On the westside of the southern looping trail.  | 
| I | Sundermount   Caverns | Silverite | By the door   in the room with the fire pit, just after the entrance after descending down wooden steps.  | |
| I | Tal-Vashoth   Cavern | Blackpowder   Promise | Lyrium | Go through the first 3 doors, follow the tracks and then follow the three sets of stairs down, to the north then to the east. | 
| I | Tal-Vashoth   Cavern | Blackpowder   Promise | Silverite | Follow the   cavern through the first three doors then find it up the stairs.  | 
| I | Vimmark Mountain   Pass | Shepherding   Wolves | Silverite | Go back after   finishing off the quanari to find it on the left side of the cavern.  | 
| I | The Wounded   Coast | Glitterdust | At the end of   the dead end, south of the entrance, very short path going south. | |
| I | The Wounded   Coast | Elfroot | On the almost straight path leading west from the entrance, north of the area. | |
| I | The Wounded   Coast | Elfroot | Far west of   the map within a dead end.  | |
| I | The Wounded   Coast | Spindleweed | First northern path from the entrance, leading to a clearing. | 
Before the Deep Roads Expedition you’re going to want to check your books in your home so you can ensure your numbers match up to the following. If you leave for the Deep Roads Expedition having missed something then you won’t be able to get it again, so that’s your last chance to collect things. Before the expedition you should have:
- Poisons and Bombs: Deep Mushroom 3/9, Deathroot 3/6, Glitterdust 1/6, Felandaris 0/1
- Runes: Lyrium 3/9, Silverite 3/6, Orichalcum 0/6, Dragon's Blood 0/1
- Potions: Elfroot 6/9, Spindleweed 3/6, Embrium 1/6, Ambrosia 0/1
The Deep Roads Expedition quest will add some additional resources and I recommend you keep a save from within that road in case you miss something, at the start of Act II you should now have:
- Poisons and Bombs: Deep Mushroom 5/9, Deathroot 3/6, Glitterdust 1/6, Felandaris 0/1
- Runes: Lyrium 5/9, Silverite 4/6, Orichalcum 1/6, Dragon's Blood 0/1
- Potions: Elfroot 6/9, Spindleweed 3/6, Embrium 1/6, Ambrosia 0/1
If you don’t it means you’ve missed something out of the 6 new resources so check the table above and reload your save from within the deep roads.
Act II
| Act | Location | Quest | Resource | Information | 
| 2 | Bone   Pit Mines | Cave   Crawling | Lyrium | South   of the entrance at the top of the stairs. | 
| 2 | The   Bone Pit | Deathroot | On   the right side of the entrance. | |
| 2 | The   Bone Pit | Glitterdust | Beside   the second mine entrance, to the east. | |
| 2 | Rotting   Cave | Forbidden   Knowledge | Lyrium | In   the cave where you find the evil tomb. | 
| 2 | Dank   Cave | Forbidden   Knowledge | Lyrium | After   exiting the narrow cave it’s to the right of the stairs. | 
| 2 | Darktown | Deathroot | Next   to the stairs just before Anders' clinic. | |
| 2 | Gallows   Dungeon | Dissent | Spindleweed | Through   the door on the left near the entrance. | 
| 2 | Gallows Dungeon | Dissent | Deep Mushroom | First   clearing after fighting spiders.  | 
| 2 | Holding Caves | A Bitter Pill | Glitterdust | Close to   where the four paths meet up.  | 
| 2 | Holding Caves | A Bitter Pill | Embrium | On the upper   west path near the entrance.  | 
| 2 | The Killer's   Lair | All That   Remains | Orichalcum | Halfway   through the lair. In a narrow section after the first room.  | 
| 2 | Lowtown | Spindleweed | Daytime - In   the south-east dead end just behind the armour trader.  | |
| 2 | Smuggler's   Cut | Blackpowder   Courtesy | Silverite | Close to the   exit to the wilderness.  | 
| 2 | Smuggler's   Cut | Blackpowder   Courtesy | Deep Mushroom | South of the   Wilderness exit, in the very south dead end area that curls towards the west. | 
| 2 | Sundermount | Glitterdust | By the first   bend on the way up the mountain path.  | |
| 2 | Sundermount | Elfroot | By the stone   ruins, lower path past the Dalish camp. | |
| 2 | Sundermount | Embrium | On the upper   path, to the right of the revenant clearing.  | |
| 2 | Sundermount   Caverns | Silverite | First room,   small western pathway. | |
| 2 | Sundermount   Caverns | Orichalcum | In the large   area after the room with the campfire, on your left.  | |
| 2 | Sundermount   Caverns | Orichalcum | In the same room as previous one but up the stairs and in a small alcove. | |
| 2 | Varterral   Hunting Ground | Mirror Image | Orichalcum | At the bottom   of a short set of stairs, on a small ledge to the left.  | 
| 2 | Varterral   Hunting Ground | Mirror Image | Glitterdust | Just after   the Orichalcum, to the left after the stairs.  | 
| 2 | Varterral   Hunting Ground | Mirror Image | Deep Mushroom | Up the stairs   and to the left from the large, open room where you fight the Varterral. | 
| 2 | The Wounded   Coast | Elfroot | Halfway down   the east-west path on the south side. Just past the first set of raiders.  | |
| 2 | The Wounded   Coast | Embrium | On the south   path on the way to the ‘Raiders on the cliff’ quest.  | |
| 2 | The Wounded   Coast | Embrium | On the   northern path where it leads up to the right.  | 
Prior to completing Act II you should check your resources and make sure you haven’t missed any, if you’ve got everything then before Act III your books should say you have the following resources:
- Poisons and Bombs: Deep Mushroom 8/9, Deathroot 5/6, Glitterdust 5/6, Felandaris 0/1
- Runes: Lyrium 8/9, Silverite 6/6, Orichalcum 5/6, Dragon's Blood 0/1
- Potions: Elfroot 8/9, Spindleweed 5/6, Embrium 5/6, Ambrosia 0/1
Act III
| Act | Location | Quest | Resource | Information | 
| 3 | The Bone Pit | Mine Massacre | Dragon's   Blood | Found on the   High Dragon's corpse after killing it. | 
| 3 | Castillon's   Landing | No Rest for   the Wicked | Ambrosia | Inside an   ornate chest in the upstairs office. | 
| 3 | Drakestone   Mines | Justice | Deep Mushroom | On the   northern side of the first room. Follow the stairs down from the entrance.  | 
| 3 | Darktown | Deathroot | South, just   beyond a large wheel.  | |
| 3 | Lowtown | Spindleweed | Daytime –   Beside the stairs in the Foundry District. | |
| 3 | Pride's End | A New Path | Felandaris | Just to the   right of Audacity's statue. | 
| 3 | Sundermount | Glitterdust | On the ledge   just before the dead-end at the top of the upper mountain path. Located just   before the entrance to the cave of Merrill’s companion quest, “A New Path.” | |
| 3 | Sundermount   Caverns | Lyrium | Close to the   entrance, first room on your left.  | |
| 3 | Sundermount   Caverns | Orichalcum | On the left   in the second room by the giant spiders. | |
| 3 | The Wounded   Coast | Elfroot | Just past the   mine cart on the southern path. | |
| 3 | The Wounded   Coast | Embrium | To the left,   quite close to the far western exit. | 

 
noice
BalasHapus