Jumat, 17 Januari 2014

Dragon age II - "Supplier" Achievement Guide

Supplier is an achievement for Dragon Age II. You must collect every single crafting resource in the game to unlock it. It is worth 25G for Xbox 360 and is a Silver trophy for the PlayStation 3. 
Dragon age 2 - Supplier achievement guide
 
Important! – You must keep Anders, Merrill and Isabelle in your party with high approval ratings. If Isabelle has less than 75% approval or rivalry she will leave your party after the Act 2 quest 'To Catch A Thief' making you unable to get the achievement. She will return if you met the approval/rivalry requirements so don't panic as her leaving is scripted, it only affects whether she comes back or not. Merrill and Anders each have companion quests that have resources in the area so ensure that they are kept as companions and that they are your friends.

Important! – If you finish any act with any of the resources missing then you will be unable to get the achievement – check the tables and numbers below and save frequently so you don’t miss out on anything, otherwise you’ll have to do another playthrough.

Act I


Act
Location
Quest
Resource
Information
I
The Bone Pit

Elfroot
Far south-east of map.
I
Bone Pit Mines
The Bone Pit
Deep mushroom
Up the first set of stairs once you have killed dragonlings.
I
Bone Pit Mines
The Bone Pit
Lyrium

North-west side of the main area where you first enter.
I
Darktown

Deathroot
South end of map, near the door to the sewers.
I
Dead Man’s Pass
Blackpowder promise
Embrium
In the corner where the four paths meet.
I
Deep Roads
The Deep Roads Expedition
Orichalcum
Left side of the stairs in the first room after setting up the second campsite. After fighting the golum but before entering Primeval Thag.
I
Deep Roads
The Deep Roads Expedition
Lyrium
To the left after exiting the second room.
I
Deep Roads
The Deep Roads Expedition
Lyrium
Where you find Sandal.
I
Deep Roads
The Deep Roads Expedition
Deep mushroom
On the left side of the stairs you descend, looking for Sandal.
I
Deep Roads
The Deep Roads Expedition
Silverite
In the pit where you fight the large spider.
I
Deep Roads
The Deep Roads Expedition
Deep mushroom
Where you fight the Emissary, the left side of the entrance.
I
Disused Passage

Deathroot
Second rectangular room.
I
Lowtown

Spindelweed
Daytime – side street between the two eastern exits.
I
Runaways Cavern
Act of mercy
Lyrium
West of where you met Alain.
I
Darktown sanctuary
Enemies among us.
Deathroot
On the right, past first group of shades.
I
Slaver Caverns
Wayward son.
Deep mushroom
Back of the first room, up the platform and then through into the southeast room.
I
Slaver Caverns
Wayward son.
Spindelweed
Near the entrance, behind minecart.
I
Sundermount

Deep mushroom
In the graveyard after exiting the sundermount caverns. Between small ruins straight ahead of caverns exit.
I
Sundermount

Elfroot
By stone ruins, south in a rounded area just east of the dalish camp and west of the entrance.
I
Sundermount

Elfroot
On the mountain path where the hunter/Merrill talk. Hidden behind a small ruin.
I
Sundermount Ambush Site
The Way It Should Be
Elfroot
On the westside of the southern looping trail.
I
Sundermount Caverns

Silverite
By the door in the room with the fire pit, just after the entrance after descending down wooden steps.
I
Tal-Vashoth Cavern
Blackpowder Promise
Lyrium
Go through the first 3 doors, follow the tracks and then follow the three sets of stairs down, to the north then to the east.
I
Tal-Vashoth Cavern
Blackpowder Promise
Silverite
Follow the cavern through the first three doors then find it up the stairs.
I
Vimmark Mountain Pass
Shepherding Wolves
Silverite
Go back after finishing off the quanari to find it on the left side of the cavern.
I
The Wounded Coast

Glitterdust
At the end of the dead end, south of the entrance, very short path going south.
I
The Wounded Coast

Elfroot
On the almost straight path leading west from the entrance, north of the area.
I
The Wounded Coast

Elfroot
Far west of the map within a dead end.
I
The Wounded Coast

Spindleweed
First northern path from the entrance, leading to a clearing.

Before the Deep Roads Expedition you’re going to want to check your books in your home so you can ensure your numbers match up to the following. If you leave for the Deep Roads Expedition having missed something then you won’t be able to get it again, so that’s your last chance to collect things. Before the expedition you should have:

  • Poisons and Bombs: Deep Mushroom 3/9, Deathroot 3/6, Glitterdust 1/6, Felandaris 0/1
  • Runes: Lyrium 3/9, Silverite 3/6, Orichalcum 0/6, Dragon's Blood 0/1
  • Potions: Elfroot 6/9, Spindleweed 3/6, Embrium 1/6, Ambrosia 0/1 
The Deep Roads Expedition quest will add some additional resources and I recommend you keep a save from within that road in case you miss something, at the start of Act II you should now have:
  • Poisons and Bombs: Deep Mushroom 5/9, Deathroot 3/6, Glitterdust 1/6, Felandaris 0/1
  • Runes: Lyrium 5/9, Silverite 4/6, Orichalcum 1/6, Dragon's Blood 0/1
  • Potions: Elfroot 6/9, Spindleweed 3/6, Embrium 1/6, Ambrosia 0/1
If you don’t it means you’ve missed something out of the 6 new resources so check the table above and reload your save from within the deep roads.

Act II

 

Act
Location
Quest
Resource
Information
2
Bone Pit Mines
Cave Crawling
Lyrium
South of the entrance at the top of the stairs.
2
The Bone Pit

Deathroot
On the right side of the entrance.
2
The Bone Pit

Glitterdust
Beside the second mine entrance, to the east.
2
Rotting Cave
Forbidden Knowledge
Lyrium
In the cave where you find the evil tomb.
2
Dank Cave
Forbidden Knowledge
Lyrium
After exiting the narrow cave it’s to the right of the stairs.
2
Darktown

Deathroot
Next to the stairs just before Anders' clinic.
2
Gallows Dungeon
Dissent
Spindleweed
Through the door on the left near the entrance.
2
Gallows Dungeon
Dissent
Deep Mushroom
First clearing after fighting spiders.
2
Holding Caves
A Bitter Pill
Glitterdust
Close to where the four paths meet up.
2
Holding Caves
A Bitter Pill
Embrium
On the upper west path near the entrance.
2
The Killer's Lair
All That Remains
Orichalcum
Halfway through the lair. In a narrow section after the first room.
2
Lowtown

Spindleweed
Daytime - In the south-east dead end just behind the armour trader.
2
Smuggler's Cut
Blackpowder Courtesy
Silverite
Close to the exit to the wilderness.
2
Smuggler's Cut
Blackpowder Courtesy
Deep Mushroom
South of the Wilderness exit, in the very south dead end area that curls towards the west.
2
Sundermount

Glitterdust
By the first bend on the way up the mountain path.
2
Sundermount

Elfroot
By the stone ruins, lower path past the Dalish camp.
2
Sundermount

Embrium
On the upper path, to the right of the revenant clearing.
2
Sundermount Caverns

Silverite
First room, small western pathway.
2
Sundermount Caverns

Orichalcum
In the large area after the room with the campfire, on your left.
2
Sundermount Caverns

Orichalcum
In the same room as previous one but up the stairs and in a small alcove.
2
Varterral Hunting Ground
Mirror Image
Orichalcum
At the bottom of a short set of stairs, on a small ledge to the left.
2
Varterral Hunting Ground
Mirror Image
Glitterdust
Just after the Orichalcum, to the left after the stairs.
2
Varterral Hunting Ground
Mirror Image
Deep Mushroom
Up the stairs and to the left from the large, open room where you fight the Varterral.
2
The Wounded Coast

Elfroot
Halfway down the east-west path on the south side. Just past the first set of raiders.
2
The Wounded Coast

Embrium
On the south path on the way to the ‘Raiders on the cliff’ quest.
2
The Wounded Coast

Embrium
On the northern path where it leads up to the right.

Prior to completing Act II you should check your resources and make sure you haven’t missed any, if you’ve got everything then before Act III your books should say you have the following resources:

  • Poisons and Bombs: Deep Mushroom 8/9, Deathroot 5/6, Glitterdust 5/6, Felandaris 0/1
  • Runes: Lyrium 8/9, Silverite 6/6, Orichalcum 5/6, Dragon's Blood 0/1
  • Potions: Elfroot 8/9, Spindleweed 5/6, Embrium 5/6, Ambrosia 0/1

Act III


Act
Location
Quest
Resource
Information
3
The Bone Pit
Mine Massacre
Dragon's Blood
Found on the High Dragon's corpse after killing it.
3
Castillon's Landing
No Rest for the Wicked
Ambrosia
Inside an ornate chest in the upstairs office.
3
Drakestone Mines
Justice
Deep Mushroom
On the northern side of the first room. Follow the stairs down from the entrance.
3
Darktown

Deathroot
South, just beyond a large wheel.
3
Lowtown

Spindleweed
Daytime – Beside the stairs in the Foundry District.
3
Pride's End
A New Path
Felandaris
Just to the right of Audacity's statue.
3
Sundermount

Glitterdust
On the ledge just before the dead-end at the top of the upper mountain path. Located just before the entrance to the cave of Merrill’s companion quest, “A New Path.”
3
Sundermount Caverns

Lyrium
Close to the entrance, first room on your left.
3
Sundermount Caverns

Orichalcum
On the left in the second room by the giant spiders.
3
The Wounded Coast

Elfroot
Just past the mine cart on the southern path.
3
The Wounded Coast

Embrium
To the left, quite close to the far western exit.

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